I'd like to make a folder of commonly used motions for an upcoming project. It's a large project that will have at least 50 different types of motions. Can I make a pack for this and it show up in my content animation section like the rest of the motions? I've followed most of the tutorials...More
I see the trend of offering some features and content under a subscription model, and it makes me a bit concerned that in the future that will be the only thing offered. I'm guessing a lot of customers share this same concern. We have seen it again and again in the industry. I want Reallusion...More
We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje we cant use our of walks and run with MD limited to you're over priced packs Physics is a joke still out dated...More
this is what's needed to improve the pipeline , both iclone and cc need to be able to import .psd files for materials as of now efven with datalink all the materials for non characters do not import fully, and i noe have to waste more time grabbing the .psd files and convert them into extension...More
Dear Dealer, AccuLips is a wonderful tool, if you use audio files in English. Since its introduction I`m waiting for other languages support (Portuguese/Brazil inclusive), but until now, no joy. Acculips don`t even let me type characters as ~, ç, á or à. Recently I`m using the new TTS Open...More
Hi, I mainly do pixel based very low resolution 3d art and I need to see the materials and textures as sharp as possible. For textures around 32 x 32 etc. Is there a way to switch off the bilinear filtering which gives all textures that blurry look? I just want the basic nearest neighbor filtering...More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
Current Workflow to View or Change a Camera: * Hover Over the Switcher Lane to view the current camera (#). * Right-Click, hover, and then select the desired Camera #....More
Nach dem letztem Update muß ich mich bei den Programmen immer wieder neu anmelden, um sie benutzen zu können. Früher war das nicht so und es nervt. ....More
Hi in blender we can see the gizmos name's like x,y and z but in your software this basic but important thing is missing, that will be helpful if you add this thing in next update. Thanks...More