1. Import external motion file 2. Choose any profile ... all fail to convert correctly. the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More
The same mixamo animations were importing perfectly fine for me 2 days go, now when import the very same animations from the same downloaded files and from newly downloaded files they have these issues. Before every mixamo animation was importing perfectly, now every mixamo animation I import...More
Hi I have a question : I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in I see you doing more tutorials on using iClone in conjunction with Live links and unreal but unreal is a free piece of software, so I am a bit confused on why you’re focused...More
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera. Would be great to add the same support to export FBX....More
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
Hi , It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them. This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
I use iclone 8.12, import camera from unreal engine 5.0.3 it was normal and works as long as smaller than 1799 frames. Everyhting fine. The process is fast/...More
I am exporting a character to UE 5.3 and using Subivision Mesh. If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt If the subdivision level is 3, then the import into the UE ends with the crash of...More