Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More
Hi, after I watched this tutorial: ( https://www.youtube.com/watch?v=cmibnMPesH8 ), I tried it out and everything works great but after I removed the motion and right click to confirm the perform motion, the tire got separated in iclone 8. This is the sample here: https://youtu.be/_yXcZF8wsno...More
I have tried using both keyboard and gamepad hotkeys to switch modes during the motion director, but they don't work. The hotkeys seem to be setup properly, I set a certain mode to trigger if I hit F2, and the other for F1, but I will start MD, and press F1 or F2 and nothing happens. It seems...More
hello, upon loading any character downloaded inside iClone 8 from a character pack or a scene formerly from iClone 7, well, this causes Iclone 8 to crash every time! Unworkable at present....More
Hi, If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues. Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount...More
iClone 8 somehow all keyframes, very frame, every motion, is activated on characters. In large blocks. Not every character. It appears to be random. I am key frame animating three characters, using live face, controlling and switching cameras. Haven't been able to tell when or how this...More
- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More