The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More
Hi all, In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans. For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
I hpe get skin fold and veins (for example if my 3d model flex her pecs, veins get inflated u know) morph in real time for 3D not 2d only i hope soon my busness depen on this and i would like spend much money here but i cant buy untill see that. I hpe it will get solved soon less than one year...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
Trying to use Face Puppet for my character using HD Eyes and CC5 HD Facial profile: "Due to insufficient data of the target character, sliders of the Face Key and Face Puppete panels may be partially disabled. Use Character Creator to fill out the expression data." Dropbox link to iProject...More
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More