Ok, but there is no custom sample rate export option in IC8
Hi doubblesixx, Thank you for your reply. We’ve reviewed your video and were able to reproduce the issue on our end. After consulting with our team, it appears that in certain cases, the exported FBX may cause Unreal Engine to misinterpret or fail to detect the correct FPS for specific bones on the character exported from iClone. To work around this, we recommend manually enabling Custom Sample Rate during export. You can set the value to match the original FPS of your project (e.g., 30, 60). This should ensure that all bone animations are sampled correctly and interpreted properly in Unreal Engine. Please give this a try and let us know if it resolves the issue. Thanks again for bringing this to our attention! Best regards, jasmine Reallusion
Hi doubblesixx, Thank you for your feedback. Apologies for the late reply. May I ask if you are still experiencing the issue mentioned earlier? Our team was unable to reproduce the problem. If you are still encountering the same issue, could you please provide a video recording and the project files to help us with further investigation? You can upload the screen recording and project files to a cloud storage service, such as Google Drive, and share the link in your next post. If you prefer to keep the files private, you can select the "Private Comment" option. Thank you! jasmine Reallusion