I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters) Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More
This feels like a no-brainer to work fast, selecting a bone while in Edit Motionlayer mode make curve editor follow selection to jump between curves fast. Selecting a bone now, then manually finding it within the small searchwindow in Curve editor is un-intuitive and slow....More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Dear Reallusion Team, I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement. Feature Request: Keyframe Handles in Motion Trails...More