1135 issues found

1

Votes
Assigned
Hi, When I run the character named Metahuman "m_med_nrw_body", which I downloaded from your site, on I Clone 7 and use this animation file that I sent you, the animation works properly as in the image. But when I open the same Metahuman character in I Clone 8 and use the same animation on the...More
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Submitted by nurettinart

0

Votes
Not a Bug
1. Import external motion file
2. Choose any profile ... all fail to convert correctly.
the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More
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  •  668
Submitted by WGOKU

0

Votes
Active
If you have ever used Omniverse Commands, (almost) anything the user does in the ViewPort, the code is listed in the Commands Window.
This is similar to Record Macro for Excel. A lot of people, myself included don't know all the commands in IClone.
So if you just go to do something in IClone...More
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  •  668
Submitted by Data Juggler

0

Votes
Active
As I learned from a previous Feedback post I created, that several functions have to be changed in order to get 100% darkness which isn't very intuitive and doesn't make sense if you only want to make your scene completely void of light.
current solution: Change Ambient light to black, 0...More
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Submitted by Ascensi

1

Votes
Active
Hi,
In blocking animation it is incredibly helpful to be able to change the color or shape of keys to indicate main poses, breakdowns and everything else. It HUGELY improves workflow and reduces time. I know certainly Maya and Blender have this feature (Blender example attached). I have...More
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Submitted by Magnel777

0

Votes
Not Reproducible
Steps:
Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX
Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More
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Submitted by ce_pitts

0

Votes
Active
Shoulders are always back after export.
I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards.
So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
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Submitted by michaelmat85

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program.
Actually, we have to eyeball it wich is not precise at...More
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Submitted by kamehasutraa

0

Votes
Active
I reported this problem in issue 8983 after the update to 8.11 there was a fix applied which solved it.
I've just updated to 8.12 and the problem is back with content syncs taking place at every level " AGAIN"
(See issue 8983 for full description)...More
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Bug
Submitted by blindman

0

Votes
Closed
I did a little scene to test the new voluminetric lights in iClone 8. When the fog of the voluminetric light hits the hair of a character, the opacity map of the hair doesn't work correctly anymore. There ar thick black lines on the edges of the hair. (see attached photo)...More
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Bug
Submitted by thedirector1974