******This should be filed under GENERAL however there is no check box in the form to select that option.****** Hi all, Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
I've tried 3 iphones and 3 routers. Everytime i try to connect through Wifi, i get "Failed to connect LIVE FACE". However using hotspot works fine. I've kept the :999 behind the IP address. I've also tried using airplane mode. *Update, I've tried even more iphones. One seemed to work just...More
First of all, we need WASD movement hotkeys like in Unreal Engine. At least it should be added as an option for those who want to use it that way. It really complicates the work. Secondly, the development of Unreal Engine plugins. Plugins that work better in old versions give worse results...More
Programs like Marvelous Designer now feature metahuman .dna import to facilitate accurate draping of garments. It would be extremely useful to be able to import metahuman dna into Character Creator 5 and iClone 8 for those of us whose characters are metahumans, because animating with the metahuman...More
Auto Setup for Unreal *1.41.8109.1* + Unreal Live Link *1.36.4427.1* got crash on *UE 5.5.4*, when attempting to Transfer *CC5 character* on *Auto Processing* Phase ... everything works great on using Auto Setup for Unreal *1.40.8027.2* + Unreal Live Link *1.36.4427.1* + UE 5.5.4 but in this...More
When I work with CC5 or HD character, after few minutes PC starts laging, then totally freezes (hard reset is needed). Live link to Metahuman or exported fbx causes weird bones distortions (broken foot fingers, narrow shoulders etc) specs Win11, i9, RTX5090. 96 GB RAM (IC_8.6)...More
When I transfer characters with Unreal livelink, i get errors with the feet. If a character is wearing heels, the feet are deformed. If I livelink with a file made in earlier versions of Iclone, the bones are collapsed. I have to re-transfer them to make them work, but even still, if they have...More
Steps: Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More