639 issues found

0

Votes
Not Reproducible
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
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Submitted by lnickers_724359

0

Votes
Not Reproducible
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
  •  2
  •  561
Submitted by lnickers_724359

0

Votes
Released
When i use a VFX plugin in my project i can't turn off effect on timeline. It is works only inside modify panel window with on/off buttons. This slows down the workflow if I want to do mass on and off on the timeline. Copy paste does not works in timeline when i need more on/off automation...More
  •  2
  •  594
Bug
Submitted by Freddymusic

1

Votes
Assigned
I'm resubmitting this issue, because it was misunderstood by Reallusion and closed. The original issue is here: https://www.reallusion.com/FeedBackTracker/Issue/Dragging-Expression-into-Timeline-deletes-all-expressions-to-the-right-of-it
The issue is: If you drag an "Expression" to the timeline...More
  •  3
  •  493
Bug
Submitted by dan.goyette

0

Votes
Released
This applies to CC4 as well. If you equip a character with a shotgun and try to export it using fbx, the export will fail. I have tried multiple shotguns from different content store packs and it fails with each of them. Other weapons don't have the issue. The only way to export is to export...More
  •  0
  •  786
Bug
Submitted by bad_character

0

Votes
Assigned
If you select a subset of text and then set the in and out markers in the correct places for that selection, it tries to align with different in and out marker locations than you selected. It will change the in and out markers to something else once it fails or in the rare, weird case where...More
  •  0
  •  478
Bug
Submitted by bad_character

0

Votes
Assigned
I used a simple image plane with depth map and i enabled smooth mesh on this. If motion blur turned on and intensity not 0, the image plane will bluried anyway....More
  •  3
  •  452
Bug
Submitted by Freddymusic

0

Votes
Not a Bug
When i use a VFX plugin in my project i can't turn off effect on timeline. It is works only inside modify panel window with on/off buttons. This slows down the workflow if I want to do mass on and off on the timeline. Copy paste does not works in timeline when i need more on/off automation...More
  •  1
  •  366
Bug
Submitted by Freddymusic

0

Votes
Not Reproducible
Hi,
If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues.
Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount...More
  •  3
  •  502
Submitted by Casanuda

0

Votes
Not Reproducible
iClone 8 somehow all keyframes,
very frame, every motion, is activated on characters. In large blocks. Not every character. It appears to be random. I am key frame animating three characters, using live face, controlling and switching cameras. Haven't been able to tell when or how this...More
  •  2
  •  439
Bug
Submitted by chris_045215
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