Hello, this just need to be said. Each time i visit the video tutorials https://courses.reallusion.com/home/iclone they are placed somewhere else. It would be easier for a user to find a specific video with keeping them in place....More
I am currently following the issue same as here. https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758 However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
iClone needs the ability to move IK Effectors in all axis without being constrained to just 2 axis at a time. I believe that would make it easier to perform posing/animating a character in iClone....More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
It would be great if there was an automatic way to replace a prop with anothr prop but would still have all the positioning and animations transferred to it from the other prop...More
1- Depending on where you want to place a prop in a scene it appears very often at an infinit distance. Even you place it for example on or near the shoulder of a char or something. As higher you place it in the scene as farer away its placed. See attached image....More
Current Workflow to View or Change a Camera: * Hover Over the Switcher Lane to view the current camera (#). * Right-Click, hover, and then select the desired Camera #....More
My vehicle Interaction does not work properly since the 8.5 and AccuPOSE updates. Can I used the motion packs purchased in AccuPOSE plugin? The software will crash and the "Target Vehicle Prop" data field does not show in the Vehicle Interaction Control Panel. I'm using the "Full-Size SUV...More
1. Lock axis says look axis on modify panel. 2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal...More