281 issues found

1

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Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program.
Actually, we have to eyeball it wich is not precise at...More
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Submitted by kamehasutraa

1

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Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
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Submitted by kamehasutraa

4

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Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
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Submitted by hansolo007

2

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It would be very cool to add v-tubing features and make it possible to stream on platforms or as a virtual camera using motion live and iphone....More
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Submitted by v.salanevich

2

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It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera.
Would be great to add the same support to export FBX....More
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Submitted by bad_character

0

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The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
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Submitted by Auroratrek

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Curve edtitor window is uneccessarily large for all functions to be visible and screen space is used ineffectively, this is most evident when Curve editor window is docked to either side of the main window and some functions can't be reached
My feature request revolves around making the topmost...More
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Submitted by doubblesixx

1

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Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

0

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Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik

2

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When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
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Submitted by martin.mejzlik
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