225 issues found

0

Votes
Active
The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7.
When trying to edit the character back in CC3 from Iclone. The model look good in CC3.
Not sure where the problem is occuring. Attached screenshots....More
  •  1
  •  1338
Submitted by mk_hari_balaji2003

5

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
  •  4
  •  1326
Submitted by tim.bradbury

0

Votes
Assigned
Problem:
When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines.
Expected behaviour:...More
  •  2
  •  1311
Submitted by tsds

0

Votes
Released
The LOOK AT (Camera or Object) does not work on G5 based characters....More
  •  0
  •  1283
Submitted by AniMajik

3

Votes
Active
PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
  •  1
  •  1279
Submitted by GrumpyOtis

0

Votes
Active
I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange.
when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change!
if...More
  •  1
  •  1278
Submitted by ahingel

0

Votes
Not a Bug
i created and imported to iclone a non standard character
and when i try to animate it and export it as fbx i get the error message that there is no export license.
but this content i created it myself and just imported it in iclone. i didnt purchase it...More
  •  1
  •  1275
Submitted by ahingel

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
  •  2
  •  1275
Submitted by jorgeferherrero

0

Votes
Released
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
  •  4
  •  1270
Submitted by 4u2ges

2

Votes
Active
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
  •  0
  •  1254
Submitted by SeanMac
1 ... 3456 7 891011 ... 23