Create a 'livelink' similar to Unreal Engine for Houdini: https://www.sidefx.com/products/houdini-engine/ Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
Problem: When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines. Expected behaviour:...More
PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange. when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change! if...More
i created and imported to iclone a non standard character and when i try to animate it and export it as fbx i get the error message that there is no export license. but this content i created it myself and just imported it in iclone. i didnt purchase it...More
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
To reproduce: 1. Import anything as FBX to 3DX > iClone 2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More