225 issues found

5

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
  •  4
  •  1321
Submitted by tim.bradbury

0

Votes
Closed
Hi i dont know what it is but Iclone keeps on popping "Failed to record" for every move i make..its unproductive. whats your advice thanks....More
  •  10
  •  1319
Submitted by Lemfrancia

0

Votes
Assigned
Problem:
When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines.
Expected behaviour:...More
  •  2
  •  1303
Submitted by tsds

0

Votes
Released
The LOOK AT (Camera or Object) does not work on G5 based characters....More
  •  0
  •  1281
Submitted by AniMajik

3

Votes
Active
PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
  •  1
  •  1273
Submitted by GrumpyOtis

0

Votes
Active
I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange.
when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change!
if...More
  •  1
  •  1272
Submitted by ahingel

0

Votes
Not a Bug
i created and imported to iclone a non standard character
and when i try to animate it and export it as fbx i get the error message that there is no export license.
but this content i created it myself and just imported it in iclone. i didnt purchase it...More
  •  1
  •  1271
Submitted by ahingel

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
  •  2
  •  1270
Submitted by jorgeferherrero

0

Votes
Released
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
  •  4
  •  1266
Submitted by 4u2ges

2

Votes
Active
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
  •  0
  •  1249
Submitted by SeanMac
1 ... 3456 7 891011 ... 23