226 issues found

0

Votes
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Steps to reproduce:
1. Open iClone
2. Open CC3...More
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Submitted by alexis.kyaw

1

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Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

0

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iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card
I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
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Submitted by skwal

0

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The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7.
When trying to edit the character back in CC3 from Iclone. The model look good in CC3.
Not sure where the problem is occuring. Attached screenshots....More
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Submitted by mk_hari_balaji2003

0

Votes
Assigned
Problem:
When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines.
Expected behaviour:...More
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Submitted by tsds

19

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Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

0

Votes
Released
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
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Submitted by 4u2ges

0

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I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange.
when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change!
if...More
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Submitted by ahingel

0

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Hello,
when I'm exporting an FBX from iClone7 (latest) to 3dsMax, I'm getting no Opacity.
Eye Occlusion is white and Eyelashes are opaque....More
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  •  1388
Submitted by cgi_468384

0

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The LOOK AT (Camera or Object) does not work on G5 based characters....More
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  •  1385
Submitted by AniMajik
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