80 issues found

0

Votes
Assigned
Hello,
it is not possible to package a game including the live link plugin in Unreal Engine 4.
Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
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Submitted by tobi.cornreborn

0

Votes
Released
Hi RL Team.
It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all.
Thanks for checking....More
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Submitted by ToKoMotion

0

Votes
Not a Bug
I tried to send a character from Iclone to Unreal. In my first attempt, I got many errors and nothing happed but an endless series of UE crashes. Then I created a new Unreal project. In my second attempt, Iclone simply crashed and nothing was sent to UE. In my third attempt, the transfer seemed...More
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Submitted by Mikay²

0

Votes
Assigned
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7.
Please find a link below for a video that illustrates this problem.
Rampa asked me to submit this...More
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Submitted by mrjmwolff

0

Votes
Released
I installed the Live Link Plugin to UE4 2.42 and when closing the program it produces an error message.
I have reinstalled UE2.42 and the plugin. This occurs with a new empty project with only the live link plug in activated - if I deactivate the plugin then the error stops....More
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Submitted by pjay

0

Votes
Not a Bug
iClone LiveLink using deprecated UE4 function. won't compile. Photo attached....More
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Submitted by nerdballergames

0

Votes
Not a Bug
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
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Submitted by SagaStudios

0

Votes
Released
These errors come up every time I close the UE Editor. It only happens when the LiveLink is enabled and the files are copied to the project. Doesn't happen on a new project unless I set it up for iClone Unreal LiveLink. I have attached both error reports. It also won't pass validation check...More
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Submitted by SagaStudios

0

Votes
Released
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More
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  •  1052
Submitted by Cyguard1

0

Votes
Not a Bug
I have a friend who claims to have gotten an email from you guys stating that in the near future Live link for UE4 was going to be free. I was highly doubtful, and told him it was most likely spam, as I have seen no-one mention it anywhere. Can you put this to rest?
I am a developer who desperately...More
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Submitted by insectula