131 issues found

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Well, title say is all. Iray mirror.mdl, when assigned to the materials (as well as mirror made with just roughness and metallic maps), would currently reflect IBL image (see attached slide)
I believe the inconsistency between IBL and SKY has been there for a while now.
I also believe this...More
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Submitted by 4u2ges

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There is an attribute in Iray .mi files:
attribute integer "iray_degrain_filtering" 1
It set to 1 by default. I suppose it enables degrain filtering. But in a way it does interfere with Denoiser operation in very ugly way....More
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Submitted by 4u2ges

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I noticed the Iray Preview Window updates very quickly when you pan or zoom, but takes a long time if you move the scrubber on the timeline.
I don't know if this can be "fixed," but I wanted to report my observation anyway.
TO DUPLICATE:...More
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Submitted by justaviking

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On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting.
I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
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Submitted by justaviking

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1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset.
2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
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Submitted by 4u2ges

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When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

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To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

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According to the iClone manual, LOD does change tessellation level of the object:
"LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
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Submitted by 4u2ges

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Set iRay Render Mode to PhotoReal
Open up iRay Compositing Elements section.
Observe the AO / Ambient Occlusion channel is missing from the available channels UI,...More
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Submitted by JohnLiebe

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Please bring the fur material for Iray too. Its one of the most important.
They have it on DAZ....More
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Submitted by ahingel
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