- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell - EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so - REAL WORLD SCALE is a must have to work exactly!!!!...More
I have quite huge scene to render in iray with sun&sky option. It has around 17M triangles in sub 1. I am working on 32 core/64 threads threadripper + 2080ti x 2 + 64 GB RAM. My PC comes out of memory and GPU usage is shown as 12 GB/11GB (while at the end its 22GB total, but I've seen Iclone...More
To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
This is my second attempt to get this solved. Last time I did not save my project file. This time I did. Here is the problem: The DOF mask seems to be broken. There is no seamless transition between the "in focus" and "out of focus" parts. In the "out of focus" parts of the picture there seemed...More
It seems Daz Characters are not rendered correctly with some of the particle effects in IClone. Both Dust storms and fog make the character's hair transparent. I don't have this issue with CC characters, but basically just Daz characters who have been imported through 3dXChange and into IClone...More
I noticed a problem when an object is about to leave or enter the camera range (see the gif attached). The problem happens here near the floor, the ambient occlusion is noticeably going on/off and it's doing the same thing for each step of the stair if the camera keeps going up. I also attached...More
If you have an object which the opacity slider is not set to 100% opaque you can NOT use it as an emissive object for GI. You can demonstrate this to yourself by turning off IBL and all lights in a scene, turning on GI, and putting a cube on top of a plane. Set the material on the cube self...More