1663 issues found

0

Votes
Closed
My Iclone 7 is hanging up by itself. Already updated and continues with the same problem....More
  •  3
  •  1728
Bug
Submitted by prcampanele

0

Votes
Closed
Both iC and CC failed to start after installation latest NVidia Game Ready driver v436.15.
After rolled back to NVidia Studio driver v431.70 both applications started normally.
OS - Windows 10 Pro x64 with all latest updates....More
  •  3
  •  1917
Submitted by Vit3D

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
  •  3
  •  2177
Submitted by josef_879201

1

Votes
Active
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
  •  3
  •  1580
Submitted by DialogueTrainer

0

Votes
Active
Is Iray supposed to be compatible with SpeedTree?
I notice that normal maps are not applied in the render and in some cases Alpha maps for some leaves.
See attached render....More
  •  3
  •  1526
Submitted by kabanda

0

Votes
Assigned
In order to see a shadow cast from a object/subject lit by a Spotlight onto the surface of a Speedtree one has to select 'Receive Shadow" for the shadow to be seen even if "All Shadows" was selected. The Speedtree then does not "Cast" a shadow, it will then only receive a shadow it cannot Cast...More
  •  3
  •  2586
Bug
Submitted by mark

0

Votes
Released
I have a scene with 2 characters and a scene length of 711 frames. If I select a character and then select "Avatar Proportion" the whole program crashes out....More
  •  3
  •  2288
Bug
Submitted by Macdonut

0

Votes
Active
If you open a project that includes avatar animation and apply Animation>Remove Scene Animation>Keep First Frame
It doesn't register as an undoable event? There is no asterisk in the title bar, nothing?
[UPDATE]...More
  •  3
  •  1234
Bug
Submitted by Dragonskunk

3

Votes
Active
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation.
So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
  •  3
  •  1703
Submitted by 4u2ges

0

Votes
Not a Bug
The only evidence I have of this, I see a staircase icon in the scene list then I choose tessellation and it instantly turns into a wedge icon instantly with idle of both GPU and CPU. Usually this would take at least a minute for my machine to process this transformation....More
  •  3
  •  1226
Bug
Submitted by Dragonskunk