Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
i animated a non standard character on iclone, his body and his face expressions. exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data...More
It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
Please add a color wheel for picking colors, would be great. Like its on photoshop. Also the hsl system is different from photoshop that stops at 360 not at 255. And its confusing I know what im asking its a detail and not necessary but would be great and more helpful....More
If we import a morph with morph creator, it doesnt appear in 3dxchange so we can use it as an expression Would be great if we could do that, because it makes easier the process, than to reimport and convert the whole character again Thank you...More
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More