577 issues found

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Dear Sir,
C - orbit
X - pan...More
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Submitted by imagination304_023567

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Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

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Please pass this on to the development team
suggestion
Hi team...More
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Submitted by r78zj99

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i animated a non standard character on iclone, his body and his face expressions.
exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data...More
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Submitted by ahingel

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It's odd that in the timeline there is a setting for materials but you can't edit its UVs.. and there is no option to animate the transform. I don't understand why this wouldn't of been included? It's pretty normal to animate the sun going down and this could be as simple as adjusting the...More
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Submitted by Ascensi

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Please add a color wheel for picking colors, would be great. Like its on photoshop.
Also the hsl system is different from photoshop that stops at 360 not at 255. And its confusing
I know what im asking its a detail and not necessary but would be great and more helpful....More
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Submitted by ahingel

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我们是一家专业影视公司,主要用iclone制作影视剧前期previz项目。以下几点是我们在项目过程中总结的对iclone的功能建议:
1、场景文件夹管理:场景视图分类下的角色道具灯光增加一个虚拟文件夹功能,可以把场景里的道具角色等放入文件夹进行分类管理,以方便使用和操作。
2、多镜头非线性编辑系统:目前在一个项目下只有一条镜头切换轨道,而且镜头切换轨道只能是类似于现场直播的线性剪辑,如果需要非线性只能输出后倒入非编软件,要调整剪辑点则需要单个调整输出镜头到非编软件,效率比较低。建议的更新方案为镜头轨道可以有无限条而不是一条,而且每个镜头下都包含拥有独立时间轴的角色道具灯光等...More
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Submitted by 一线视界

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If we import a morph with morph creator, it doesnt appear in 3dxchange so we can use it as an expression
Would be great if we could do that, because it makes easier the process, than to reimport and convert the whole character again
Thank you...More
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Submitted by ahingel

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

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Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
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Submitted by Ascensi
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