Hello. Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
This applies to all Reallusion products Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings. Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
After about 5 rewinds in the timeline project crashes but it doesn't crash if I manually enter frame 1 and press enter. There seems to be a hesitation in iClone when pressing rewind. Possible Solution:...More
I would love it to have the following Iclone improvements, focused on animation. - Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again. -To be able to improve the animations with the physics (only if the user needs...More
As many may likely already know, if you want your character to have a high gum showing grin with AccuLips speaking it's almost impossible without manipulating a lot of facial sliders between lip movements in the face key editor and Acculips, you can't simply apply levels of expression because...More