I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
Good morning (from the Midwest Region :)), Wasn't sure where to post CONTENT issues, so I just came here instead. I hope this is okay. So, I purchased this pack around when it first came out, but I am just now getting to see what this pack has to offer, and I noticed that the WALK_END motion...More
The morph feature present in iClone is intuitive and great as-is However, it would be very useful to be able to use clips—like the motion clips, expression clips, for morph keys as well I ask that the iClone developers consider implementing this, thank you for your time and consideration...More
A fantastic enhancement would be to allow any voice to be used in the Text to Speech, given a sample of the voice. I know Adobe demo'd VoCo a few years back and LyreBird and others are offering commercial services for this but most are not affordable or flexible enough for an Indie or Amateur...More
Load the project: https://drive.google.com/open?id=15dJQh7AcHkxwOtml7gC2KoeHC4TtWA3n Click the box and perform a move forward. Perform another where the box stoped....More
There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More
As asked there: https://www.reallusion.com/FeedBackTracker/Issue/Expression-clips-can-t-be-reversed , we would be grateful if you can add a reverse option to the expression clips. But it'd also be great if you could add the options "Merge" and "Create Transition Clip" and to let us choose...More
Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
Having this tool stackable would be conceptually the same as photoshop editing with layers.. HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example: https://youtu.be/laoedRjdriQ Notice that, before the clips are...More