163 issues found

0

Votes
Released
I would appreciate either a consolidated listing of RL purchased content items, marketplace and content store.
Daz3d hides what you already own in the shop so you don't see what you already have, which works OK.
The 3dxchange has opened alot of new options for content and it is easy to forget...More
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Submitted by rampart

12

Votes
Active
Known multi-year issues:
Even with crystal clear, well-normalized 44K 16bit mono vocal wav files
1. IClone lip sync engine produces 50 to 70% REDUNDANT viseme keys...More
  •  10
  •  8367
Submitted by Bellatrix

0

Votes
Released
Hi,
There is a need to open iClone to user customizations, not only on the assets side, which Reallusion already provides, but also on the functionalities side. This needed for hobbyists to ease the pain of doing certain repetitive tasks, this is mandatory for professionals for them to be...More
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  •  8084
Submitted by GOETZIWOOD STUDIOS

1

Votes
Active
How many requests do we have on Feedback tracker for VR?
Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will.
I would like to request pleace that RL forks iClone into two...More
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Submitted by pmaina

0

Votes
Not Reproducible
The current Soft Cloth engine is fairly good but it tends to create a lot of poke through during the rendering process. For example, a mini skirt prop that is attached to the hip (and held in place by the prop's weightmap) can start in a proper position where there is no poke through. However...More
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Submitted by Lord Ashes

0

Votes
Active
For G5 characters, clothing was made by creating an upper and lower part. This was very restrictive because the upper and lower not only defined the clothing but also the body shape. Thus a Chuck sweater would look really odd on Gwynn.
For CC characters (pre CC1.5), users can use predefined...More
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Submitted by Lord Ashes

1

Votes
Active
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
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Submitted by Lord Ashes

0

Votes
Active
This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased.
Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
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  •  2306
Submitted by 1 Million Monkeys + Keyboard

11

Votes
Active
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
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  •  2931
Submitted by will2power71

8

Votes
Active
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION.
Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have
OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
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  •  3451
Submitted by Bellatrix
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