1078 issues found

1

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Active
https://time-travel-rephotography.github.io/
Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
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Submitted by tim.bradbury

0

Votes
Active
- When starting New Project make it with a clean scene
- The scene Needs to have the IBL Sky Showing Off
The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
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Submitted by OlanderDA

0

Votes
Released
Export G8 model in DAZ
Creates Head morph
1.Open CC3+....More
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Submitted by weili

0

Votes
Not a Bug
I understand appearance editor isn't available for CC3 yet so if we need to change the appearance - the workaround is to use a CC1 character, edit the appearance, and then convert to CC3.
The problem is that the CC1 Base_Substance Avatars (CC1_Base_Male, CC1_Base_Female) do not allow wound...More
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Bug
Submitted by james_muia

0

Votes
Active
I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
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Submitted by tim.bradbury

0

Votes
Not Reproducible
If the ini file for the baking of the textures contains a .TIF file (at least in the eyes -- I haven't verified if this is true elsewhere although I suspect it is) it will crash CC3 (which exits without explanation). It ALSO seems to crash if the ini file contains both bump and normal maps...More
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Bug
Submitted by Kelleytoons

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

0

Votes
Closed
Hi there! :-)
When I first installed CC3, I set my external files to a certain place. Everything seems to work fine. They are here:
D:/_REALLUSION DOCUMENTS...More
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Bug
Submitted by mrtobycook

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

0

Votes
Released
Easy to duplicate -- select an object with multiple materials and use polygon reduction (with recommended settings) and checkmark "Bake Textures" (I used 2048 but I think it happens at all resolutions). The textures are indeed baked to a new material (with "Merge" as the suffix) but the rest...More
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  •  1362
Bug
Submitted by Kelleytoons