1. Export a clothed Genesis 9 character in Daz 3d 2. Import character via transformer 3. Select basic import (or advanced as it gives the same result)...More
Hello Reallusion Team, in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone. Why is that so?...More
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
1. created a skeleton with accurig within Character Creator 5 (5 fingers) 2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character 3. HD Facial Profil is working properly on the Head (within CC5)...More
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh. Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
Hello, All of the characters I import from CC5 using the Maya 2024 Auto setup have incorrect rotations on the eyes. For example, when I move the eyelook to the right, the eyes will spin in place rather than to turn toward the right. I can work around this, but I was wondering if there is...More
Normally when I've used the blender CC addon in the past if I select the appropriate import options the Jaw_Open shapekey it will open the character's mouth. The same thing for the eye controls. If it turned up the value on the look left shapekey or the look right shakekey etc, the bone on...More
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph? And I can't attach a video so here's a Google Drive Link to the video showing...More
Once trying to update back a model to CC5, the button is greyed out in Zbrush 2022, it worked fine from CC4. Also Whenver sculpting on the base design, no expression active, all the sculpt disapears whenever switching some expression on and off again, the base sculpt gets reset, lost, if sculpting...More