Steps: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
When creating custom expressions using the HD Facial Control Rig and then saving them as custom expressions for possible later use or continuation of further editing. Loading the expressions onto the character again or possibly a new CC5 character, the HD Facial Control reads as if the face...More
i was trying to package my game for testing. UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===...More
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
I purchased Headshot 3 and used the AI Image Generator to create [HEAD] (Front and Side) and [BODY], but every time I press [GENERATE], the following error appears. This issue occurs regardless of whether I create a Japanese or Western character, so please fix this as soon as possible. I have...More
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2. The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm. I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
Hello, the Maya AutoSetup is great! Awesome new feature. One small sticking point though: It seems as though the Maya AutoSetup plugin does not build the logic for the "CTRL_lookAtSwitch" control (which is present in the current MetaHuman for Maya rig). Is this known? GIFs attached. Steps...More
1. Export a clothed Genesis 9 character in Daz 3d 2. Import character via transformer 3. Select basic import (or advanced as it gives the same result)...More