Imported FBX file from DAZ. (Genesis 9 figure) Model imports successfully via Transformer to CC3+ model. To make the model look better, as advised by YouTube tutorials, I tried to replace the custom eyes and teeth with CC4/CC5HD eyes and teeth. Both assets are misaligned offset above the nose...More
Hi I found merging materials is broken around the arms (some for jackets that cover the arm) when fusing this outfit down to 1 material the armbands were in this A-pose-like position and a little flater...More
Steps: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
Hello Reallusion Team, in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone. Why is that so?...More
I am unable to resize some panels in CC5. For example, ActorMixer and AI Render. There may be others … I did not check. But I need this to see the bottom of the panel so that I can proceed with the functions. Is there a work around, besides changing my system settings?...More
I tried using the Human Anatomy → Male Athletic character, then went to the Modify tab → Appearance → Active Editor; I immediately got a window "40 texture file(s) failed to load. Please check whether the file(s) exist. Even worse, I can’t expand the dimensions of the window - I’ve attached...More
I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
Ok - I’m using a single model and changing its skin color/hair/clothing as a workaround to FBX export issues found in CC5 (kept getting “FBX failed to export” messages when importing CC 4.5.4 characters to CC5, editing, then attempting to export them to Unreal Engine 5.6) However, in doing...More