I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya. The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
The morphs "Breast Scale B" & "Breast Proximity" dont get baked correctly into the exported .fbx. When exporting as .obj or another static mesh type however, these seem to be correctly applied. I've tried baking the morphs within CC5 as well as exporting with different presets/settings. Still...More
The program crush when i import the file saved from my posed character , 2 hours of work lost. I wanted to buy this program for simplify my job ,but if it's like that i will think twice...More
The autosetup plugin doesn't accept even a single bonechain e.g. a tail, and refuses to create control rig if it exists. It makes more sense that the control rig does generate for such a skeleton, but just ignores the bones it don't recognise...More
When I try to go see between cc and ZBrush, I get an error box, "GoZ plus" in this box is, Some diffuse/normals maps are missing from the model. If I press okay I go nowhere. If I cancel and review texture settings it takes me into total confusion. "If okay," I get a second error box. "Character...More
From the Forums (per Peter): Hey, Peter. Just a head’s up but it appears that the Retopologize for Base for High Poly Normal Bake is broken for both CC4/5. Kiddo was trying to get some practice using Substance Painter and noticed the arms and fingers are all jacked up. I gave him my copy of...More
We would really like the Auto Importer/CC5 to fully support Redshift in 3ds Max 2024 and above please. At the moment the conversion seem flaky, and the importer UI says that Redshift is currently not supported. It would be great to have an option for a simple RS conversion (basic RS materials...More