106 issues found

0

Votes
Released
I can't seem to use the Virtual Human Heads pack found here https://www.reallusion.com/ContentStore/Character-Creator/Pack/CC-3D-Scan-Series-Virtual-Human/default.html
Steps:
Create new project...More
  •  1
  •  221
Submitted by micahpharoh

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
  •  1
  •  899
Submitted by ahingel

0

Votes
Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
  •  0
  •  191
Submitted by doubblesixx

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
  •  0
  •  248
Submitted by OB1Flow

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
  •  1
  •  282
Submitted by yayettah

0

Votes
Not Reproducible
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
  •  2
  •  442
Submitted by seencapone

0

Votes
Not Reproducible
Example : tutorial Character Creator 4 Tutorial - Getting Started with Character Creator 4
Steps to produce:
1) select hair...More
  •  2
  •  964
Submitted by looninho

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
  •  0
  •  239
Submitted by Ascensi

0

Votes
Not Reproducible
The program does not display 3d models...More
  •  2
  •  202
Submitted by uriq50

0

Votes
Active
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
  •  0
  •  228
Submitted by Ascensi