I'm trying to create and update the expressions using Goz expressions, but I get an error that says "Failed to update expressions. Please use Goz all to import all the meshes" . Already tried to fix the path and clean the Goz cache, but nothing seens to work. I 'm using Zbrush and CC4 and...More
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application 2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available. 3. My Visemes were still available but all the other...More
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan: https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
I used a trial version of it in Character Creator 3 and since then I made a lot of modifications to my characters in Character Creator 4, the ultimate morphs from CC3 are already baked in and when I try to buy the unpurchased content, it just takes me to an empty cart. I am afraid if I buy...More
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters. I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
Please, create some kind of change. I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W. As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
Hello, Having issue with smart hair shader set up (Alpha) in Blender Cycles. Character from CC4 to Blender via CC4 addon, then materials set up in Blender with node wrangler. Scalp and hair transparency have issues and remain black. Overall quality of hair is blocky and spotted with black...More
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More