*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
99% of the time when I'm working with morphs, I only want to use the morphs that affect both Left and Right simultaneously. (For example, "Brow Width", versus "Brow Width L" and "Brow Width R".) Having all those extra sliders around makes it more tedious to scroll through. I'd like a quick...More
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble: Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider. (1.ccproject does NOT, 2.ccproject does)...More