56 issues found

0

Votes
Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

0

Votes
Not Reproducible
With CC4.4 launched
Create a character
Select a hair product from Hair Builder (any hair with a material will do same)...More
  •  1
  •  82
Submitted by Catpickle!

0

Votes
Active
Hi,
I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline.
In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
  •  0
  •  58
Submitted by blenderhighschool

4

Votes
Active
99% of the time when I'm working with morphs, I only want to use the morphs that affect both Left and Right simultaneously. (For example, "Brow Width", versus "Brow Width L" and "Brow Width R".) Having all those extra sliders around makes it more tedious to scroll through.
I'd like a quick...More
  •  1
  •  58
Submitted by dan.goyette

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
  •  0
  •  46
Submitted by K_Digital

0

Votes
Active
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble:
Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider.
(1.ccproject does NOT, 2.ccproject does)...More
  •  0
  •  40
Submitted by K_Digital