Clothing on Soft Cloth body enabled might have been possible but here is an issue I pointed out in the past before the last update.. ----> in the timeline--- when physics is enabled on a body character, ---there is no soft cloth flag --like all other soft cloth enabled clothing has and this...More
Steps to reproduce crash: 1. Add used bone to the spring effects 2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing. So now it seems my Content...More
A couple issues that might be connected to the same problem. 1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected. See Screenshots in this forum post: https...More
Send a character to IC8 with "Send to IC" button... Now the Filename turns into "TempAvatarWithMotionPlus.iAvatar", which makes it impossible to quicksave by hitting CTR-S Instead you will have to find the file on disk, and overwrite it...More
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More