Steps to reproduce issue 1. In CC4, create a character, save and send to iClone 2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well. The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
I have Substance Painter installed on my machine and Character Creator 4 does not seem to recognize it. Button is grayed out. I reinstalled both programs and still see the same issue....More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More