534 issues found

0

Votes
Not Reproducible
Specifically, characters that have custom morphs embedded in them. I "could" go into morph editor delete these custom morphs, and then it will convert, but I think the conversion should just remove the morphs automatically before it converts. It's a bunch of extra steps to do this. Also when...More
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Bug
Submitted by davidmaximo

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
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Submitted by 4u2ges

2

Votes
Not Reproducible
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
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Submitted by skytemplegames

0

Votes
Assigned
Steps to reproduce the problem:
1. Open a project and apply Headshot to the default avatar
2. In the modify tab, select a morph for the head...More
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Submitted by Sedulous Catalyst

0

Votes
Active
In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
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Submitted by Ascensi

1

Votes
Active
I can change the Material Name of my dress, but not the Mesh Name....More
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Bug
Submitted by shagal

0

Votes
Active
Create a character in CC3+ - I used the standard/default female, replaced underwear with the (free) white dress and added prime hairstyle elements 08_ bang, base and ponytail.
I renamed the materials for the hair elements so that each would have a unique material name.
Nothing else was changed...More
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Submitted by ade.p

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
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  •  180
Submitted by dan_422114

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
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  •  174
Bug
Submitted by path.to.the.future

0

Votes
Active
Steps:
open character creator 3.41
click headshot...More
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  •  173
Submitted by devappmaker