579 issues found

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  449
Submitted by Mikay²

0

Votes
Closed
I can't start the app, everytimes it says that i need to reinstall iClone and i have tried reinstall for a few times already but it's not working!
Plz help! Thx...More
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  •  446
Submitted by wesleyseah214

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
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  •  445
Submitted by 4u2ges

0

Votes
Released
slow work and crash with skin weights in selection mode...More
  •  1
  •  444
Bug
Submitted by sub figura

0

Votes
Closed
Hello,
Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3.
After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
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  •  443
Submitted by Dorothy Jean

0

Votes
Closed
The bug is still there.
It takes longer to emerge, more re-projects needed but it is exactly as before....More
  •  2
  •  442
Bug
Submitted by james_875245

0

Votes
Not a Bug
Good day.
There is a bug when importing CC3 characters to unreal engine using iclone Auto setup for unreal
Please see the image...More
  •  1
  •  436
Bug
Submitted by audreyruaburo

0

Votes
Not Reproducible
Hi there, I'm not sure but I think I may have found a bug. When selecting split eye lash to Goz to Zbrush it seems to be breaking the goz back to CC. The character becomes a skin like the poly count or something has been changed. I've tested it by sending it to Zbrush and straight back again...More
  •  1
  •  435
Bug
Submitted by contact_231310

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
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  •  434
Submitted by dluo

0

Votes
Assigned
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore.
You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default.
(Same thing...More
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  •  430
Submitted by 4u2ges
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