Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3. After the update, this is no longer possible. The weight maps changes back over to default after importing back into CC3. This is a huge issue because the the weight painting and adjusting in CC3 takes a very long time and I can never get the results i'm looking for. The "default" hair weight does not do it for me. I always adjust mine in blender.
So sorry, i found a work around and can now get this working. And yes, it was weight map in physics tab.
Feedback Tracker Admin
Hi Dorothy Jean,
Thanks for your feedback!
Did you mean Weight Map in Physics Tab?
If so, we did export weight map since CC3.3, but we didn't have the spec that will bring it back to CC.
But, you've said it's worked before, which version of CC that will bring weight map back to CC when import?
If I misunderstand anything, feel free to let me know!
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