If i want to export body parts of my character, for example the right arm, I want it with clothes on it, so only the shirt right arm, and the arm. Actually, the only solution is to delete the pants, shoes, eyes, etc... before exporting, otherwise every hidden item is exported too. Please...More
Hi Reallusion Team, Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like: a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces. This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export. Some kind of preview option...More
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
Having male and female ethnic presets for Character Creator 3. Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More
Convert to Game Base - Some important issues Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material Add an option so you can select which materials to merge together....More
'Merge Material' is a very useful feature. However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh. When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
I have to say - I'm not a designer, game developer or anything other than a noob who wants to create a digital avatar. I've just dropped 1k on all the software and feel like I have nothing in terms of basics. Whilst I totally appreciate all the incredible tools which are amazing - I feel...More