404 issues found

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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Submitted by PhiBix

0

Votes
Not a Bug
Hello, sorry for my bad english, i m french.
I have try to make a slider morph .
- open a basic character...More
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  •  636
Submitted by Pierre DMGS

0

Votes
Active
I have to say - I'm not a designer, game developer or anything other than a noob who wants to create a digital avatar.
I've just dropped 1k on all the software and feel like I have nothing in terms of basics.
Whilst I totally appreciate all the incredible tools which are amazing - I feel...More
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Submitted by onlinemastery

0

Votes
Active
Dear Sir/Madam,
Can an Amazon Lumberyard export option can be added to the FBX export menu in character creator 3 please?
Thanks so much for your consideration, and the amazing character software....More
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Submitted by jacob.siler91

0

Votes
Active
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
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Submitted by unit23

0

Votes
Active
It would nice to have a button to generate avatar presets from a created character by a button, to quickly add the different content to the content gallery instead of to manually keep it up to date....More
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Submitted by Attensi AS

0

Votes
Active
i would like to use sliders before click 100x a small arrow button for example take a loo at Avatar Transformation, Rotation & Scale...More
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Submitted by carlo1981

0

Votes
Active
why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

0

Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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Submitted by mibtesamsadiq
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