391 issues found

0

Votes
Active
When importing clothes from Daz, there is usually a lot of buttons and other detached details. This is an issue, as they're created as unique assets in CC3. It would be great to be able to combine/merge meshes in CC3, to remove this issue...More
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Submitted by Attensi AS

0

Votes
Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
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Submitted by Hookflash

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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  •  920
Submitted by Attensi AS

0

Votes
Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
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  •  2274
Submitted by Attensi AS

0

Votes
Active
When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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  •  860
Submitted by Attensi AS

3

Votes
Active
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
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Submitted by Attensi AS

0

Votes
Not a Bug
Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator...More
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Submitted by glugsolro

0

Votes
Not a Bug
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export.
The standard char works just fine.
Both of the characters below are exported and imported with the...More
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  •  1183
Submitted by Attensi AS

1

Votes
Active
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More
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  •  1098
Submitted by snow_20140621171823472

0

Votes
Closed
hello Support
I am unable to export to FBX file ( 3d max) with pose. I used Character Creator 3
I tried Iclone, it ok...More
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  •  1315
Submitted by sellingford311
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