Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator to be exported with the model. I have both iClone and Character Creator set to 60fps, and when exporting I am leaving it at the default of 60fps. Once imported to Unity all animations are 503 frames long, regardless of their original length. Attempts to get Unity to update the FBX by clamping the starting and ending frames result in failures. As a result I can't use any animations for my characters inside of Unity.
Thanks for your feedback!
Once you import FBX into Unity, Please click "Clamp Range", so that the animation will back to correct range.
Please check attached images.
Hope this answer is helpful!
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