584 issues found

0

Votes
Assigned
The new RLcontent down-loader is not working properly. I have a Satellite internet connection, the RL Down-loader has always given trouble but on retry it would always work and I could get the products I paid for. But this new setup just quits no second chances. The old down-loader would also...More
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Bug
Submitted by paulg625

0

Votes
Closed
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update.
1. open african male character
2. Add one of the free beards...More
  •  3
  •  1166
Bug
Submitted by mrjessecunningham

0

Votes
Assigned
I just export the base 3.3+ default character as OBJ, import into Blender 2.83 with Keep Vert Order/Poly Groups, and the head and body textures are all in wrong places. CC3.2 didn't have this problem.
Another bug that may still exist is that when I imported a male character from CC3.2, the...More
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  •  1164
Bug
Submitted by path.to.the.future

0

Votes
Closed
Hey folks,
I'm running into a few problems using CC3 in Unreal Engine for virtual reality.
If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
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Submitted by calembendell

0

Votes
Released
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process.
The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
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Submitted by cocokins

0

Votes
Released
It used to be for the CC3 base characters that you can send non-T poses to Zbrush via GoZ. Now that option disappeared, and it seems to be only a thing CC3+ characters can do. I don't see why you removed the option for non-converted characters. Especially since there's no easy way to batch...More
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  •  1142
Submitted by davidmaximo

0

Votes
Released
If any of the eye parts (like Sclera or Irises) have roughness maps CC3 will crash (it does so at 77%). My Blender plugin that writes the ini file now correctly ignores these, but you might want to fix this for folks not using my routine....More
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  •  1142
Bug
Submitted by Kelleytoons

0

Votes
Closed
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R.
Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed.
However, possible that pivot point is incorrect, leading to the pop -out?...More
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Submitted by TonyDPrime

0

Votes
Not a Bug
Create any character in cc3
Export to fbx clothed
Install auto export plugin for ue5.0.1...More
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  •  1137
Submitted by edcolmar

0

Votes
Not a Bug
Open the attached FingerRoll.ccProject.
Observe that the finger bone axis are incorrect as shown in the attached image.
This results in animations playing incorrectly see my thread here https://forum.reallusion.com/488474/Finger-bone-roll-axis-incorrect...More
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  •  1136
Bug
Submitted by dan_422114
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