404 issues found

2

Votes
Active
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
  •  1
  •  1015
Submitted by rpmasterone

1

Votes
Active
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More
  •  1
  •  1100
Submitted by snow_20140621171823472

1

Votes
Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

0

Votes
Active
Please provide a feature to sort all relevant, usable current content types (cloths, body parts etc), in a single folder. It is just time consuming, to have everything nested in several folders....More
  •  1
  •  789
Submitted by unit23

0

Votes
Closed
It is unclear to me what content packs are actually CC3 compatible
Does this hair pack works in CC3?
https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
  •  1
  •  806
Submitted by unit23

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
  •  1
  •  2048
Submitted by samwhite

0

Votes
Not a Bug
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
  •  1
  •  2471
Submitted by Siverse

1

Votes
Active
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
  •  1
  •  1028
Submitted by Siverse

2

Votes
Active
It would be useful to export selected objects instead of all. Currently developing a clothing system for games, all objects are exported and then need to be separated one at a time in other software.
Since some clothing doesn't require a skeleton, an option to export with or without the skeleton...More
  •  1
  •  2048
Submitted by kardmode

0

Votes
Active
hi just a simple request, could we please get an easier more fluid way of importing clothing into CC3 like importing straight files without the need of generating a keyfile and be able to align items in the bone hierarchy so as to fit them if the miss align thanks...More
1 ... 12131415 16 17181920 ... 41