It would totally awesome if you could add the ability to open CC with some basic options such as CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset. Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
It would be very useful to have a transform tool appear at the location of a bodypart once clicked to adjust the size and position -probably a lot quicker than guessing a body part to adjust but the tool should also have an option to switch on/off bodypart highlighting....More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part. However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder. (Ie with and without...More
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
It used to be for the CC3 base characters that you can send non-T poses to Zbrush via GoZ. Now that option disappeared, and it seems to be only a thing CC3+ characters can do. I don't see why you removed the option for non-converted characters. Especially since there's no easy way to batch...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More