405 issues found

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Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa

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The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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Submitted by Rampa

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It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
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Submitted by DigiKrafting.Studio

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Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
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Submitted by TonyDPrime

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I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
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Submitted by Kelleytoons

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Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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Submitted by anders_187857

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It would be very useful to have a transform tool appear at the location of a bodypart once clicked to adjust the size and position -probably a lot quicker than guessing a body part to adjust but the tool should also have an option to switch on/off bodypart highlighting....More
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Submitted by Ascensi

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877

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Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
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Submitted by TonyDPrime

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It used to be for the CC3 base characters that you can send non-T poses to Zbrush via GoZ. Now that option disappeared, and it seems to be only a thing CC3+ characters can do. I don't see why you removed the option for non-converted characters. Especially since there's no easy way to batch...More
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Submitted by davidmaximo
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