114 issues found

0

Votes
Closed
CC Base teeth morphs missing in CC 2 when character is loaded. It seems under the Actor Parts drop down morph selector ...selecting the Eye Teeth and hair there are no base morphs, but the essential morphs for the teeth show up when clicked on. I was doing Dracula tutorial and got to the...More
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Submitted by kankh

0

Votes
Released
I suggest putting the "Tabs" for the Content panel in the same location as in iClone.
I really like how the Character Creator and iClone interfaces are becoming very similar. That makes it easier to switch back and forth between applications. This is a minor thing, but the less searching...More
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Submitted by justaviking

3

Votes
Active
Please add option that adds ik bones to .fbx export for unreal 4.....More
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Submitted by mrdownerup

0

Votes
Not a Bug
You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots.
In Reallusion's own video for CC 1.5, it touts this useful feature...More
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Submitted by DeeEssW

0

Votes
Released
This in response to request for information on my issue 2004....More
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Bug
Submitted by bobu2357

0

Votes
Not a Bug
I found that the Soft Cloth physics didn't work for the Petal Skirt from the Street Fashion clothing pack, and it turned out that the weight map was missing.
I checked the Weight Map option in CC for the Petal Skirt, and there is indeed no weight map (see CC_No_weight_map.png).
I'm currently...More
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Submitted by animagic

0

Votes
Assigned
When selecting a new head for a character in CC 2 there is a link to the installed Realistic Human 100 pack snown in the Content Manager, however it is not active.
The same link in iClone works as expected.
The attached images show the Content Manager in CC with the inactive link, the other...More
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Submitted by wires

0

Votes
Assigned
i have done some tutorial to make my own clothes, following the instructions in
the manual.
i have download the fbx templates from your homepage...More
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Submitted by patrickkorf

1

Votes
Active
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non...More
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Submitted by Rampa

0

Votes
Closed
Sehr geehrte Damen und Herren!
Seit Anfang 2017 bin ich Nutzer von Reallusion-Produkten.
Nach ersten Arbeiten mit Crazy Talk 8 kaufte ich die deutschsprachige Version von iClone7, um einen Book-Trailer unter Einsatz von Charakteren in 3D Animation zu erstellen....More
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Submitted by Komma