When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
Normal map skin has clearly visible seams (depending on the viewing angle) in the shoulder blades area, at the inner sides of all fingers, at the inner arms and at the feet (both sides). Detected in Unreal Engine Editor....More
I have installed the export version of the Essential Bundle in CC 2. But if I try to export a character from this bundle, I get an error message: The avatar file requires an export licence. And nothing dos happen....More
I found that the Soft Cloth physics didn't work for the Petal Skirt from the Street Fashion clothing pack, and it turned out that the weight map was missing. I checked the Weight Map option in CC for the Petal Skirt, and there is indeed no weight map (see CC_No_weight_map.png). I'm currently...More
When selecting a new head for a character in CC 2 there is a link to the installed Realistic Human 100 pack snown in the Content Manager, however it is not active. The same link in iClone works as expected. The attached images show the Content Manager in CC with the inactive link, the other...More
As there isn't an export license available for the Pirate Lady PBR; FBX export does not allow it however OBJ does. Steps: 1) Load up Pirate Lady PBR content in CC 2.0...More
i have done some tutorial to make my own clothes, following the instructions in the manual. i have download the fbx templates from your homepage...More
I noticed you can now use the appearance modifier on accessories now which is great. Just wondering if we're also going to have map import windows for them as well....More