A hard thing to do is a 360 character in 2d in 2d animation software, all 2d animation softwares struggle with that, I think one way to do it is mixing it with 3d features, I imagine 3d bones where you can rotate and manipulate them in a 3d space, where each bones has automatic draw substitution...More
so every svg character i try to load from my custom folder after the 5.3 update crashes the program, im using CTA5 they use to work fine before i updated, it doesn't matter if it's just a head or a full body actor, it just wont load my svg that were saved before the 5.3 update, i made a new...More
Hello, I'm using the free trial version of Cartoon Animator 5, I'm following the tutorials available in your library, I created a free bone character from a png image, everything was working normally except the wireframe of the mesh subdivision which doesn't show despite making the correct...More
So, am I the only one that has notice the lack of a real easy to use -loop to- feature? Like a loop to set point, loop once, loop to end for motions? There is a loop click on the panel, but it does not seem to do anything. And the Categories tab here needs more options to choose from or an...More
Why is the limit for rendering only 4096 pixels? It's 2024 and there is a lot of cases where you need more pixels, especially for multi projector installations etc. The AE Export feature supports higher resolutions but they are dependent on the render resolution, which totally does not make...More
There is a bug for bone hands where the order relayering tool only moves the hand in front, not the fingers. See the links below for more details https://forum.reallusion.com/538842/Reordering-layers-with-Bone-hands-fingers-stay-behind-the-face https://reccloud.com/u/68fk4df...More
It is great news that the new editing power of animator 5.1 has made life easier than ever before Many thanks t the team who have made this possible Also with gif imports or apng...More