361 issues found

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Hello. Please help me, I created an object with bones, created movement and transformation for it on the timeline, I create a clip through the "Collect clip" for subsequent quick use through the "Action Menu Editor" menu, but recording the clip saves only the movement of bones, transformation...More
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Submitted by zaboinik

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Closed
I was having a problem with installing Plugins and getting error code stating I was using a S/N# with the wrong account. The tech/C.R. person claimed cause he could not verify my account I was using a trial copy of CTA 4.5. Pro.
Did not know Pro was available for trial?! I didn't know that...More
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Submitted by dayambler_66

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Active
interface is too big and its difficult to work with...More
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Submitted by daoudhaji77

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Released
Hi! Please, think of adding another button on the top toolbar. To get one for bounding the image importation functionality to a bitmap external software, and one for vector formats....More
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Submitted by Imsoft

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Released
Actors and Animation are not well organised in Content Manager and it can often be difficult to find what you want. So I make copies in Custom and rename them.
It would be good to have a faceted search in the Content Manager, so as you typed the appropriate assets were included in the search...More
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Submitted by scruff dog

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Votes
Active
Currently, when a MOV is imported as a prop, it plays immediately, and keeps loop throughout the timeline. There is no way of controlling this.
There should really be basic video controls, such as:
- When to start playing (this would allow it to be faded-in with opacity before playing)....More
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Submitted by scruff dog

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Active
Hi,
While trying to learn how to use this program and trying to follow the Tutorial to the letter, I find the narrator using certain accessories that I don't have. So it would have been a better idea for the tutor to have stayed within the program and accessories that are available to me. Don...More
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Submitted by ronmichael_540658

1

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Active
I really thought that the Bone Hand feature would be useful but after some months using it, I find I have returned to Sprite hands for most situations. Why? Well, the most common application of needing fine control over the fingers is when your character is holding something, or perhaps playing...More
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Submitted by roger_556910

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Votes
Active
dans layer ajustement je ne vois pas la suppression de l'ensemble " human motion bone " a coté des layers et bones de l'acteur que j'ai fait ?
-- quand je clique sur LIST COLLAPSE.---
améliorer le menu serai bien....More
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Submitted by ramses47

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Active
I would like to have more training support for cartoon animator available....More
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Submitted by hans_140955