Some content that is exported through 3DXChange using the Export OBJ option results in some of the mesh missing in the exported file. This occurs with only some content but a large selection of my own content cannot be exported via EXPORT OBJ due to this issue. I have not been able to identify...More
When using the Expression Editor, the lighting always goes back to default regardless of how you set the lights up beforehand. Exiting the EE makes the lighting go back to the custom setting. Can't see what I'm doing on the dark side!!...More
I'm not sure this is a bug, or by design. I imported and characterized a DAZ G3 (G3 and G8 have facial bones). Sent to iClone and loaded a Motion+ file that had both body and facial motion....More
I found a bug with 3dxchange, details in attached video https://www.dropbox.com/s/whd0gaupiou4778/GameRecorderProject3.mp4?dl=0 https://www.dropbox.com/s/bkhhpeubzvm5sjh/GameRecorderProject72.mp4?dl=0 https://www.dropbox.com/s/rxosj05zlco64q6/GameRecorderProject73.mp4?dl=0...More
I have just upgraded my software but 3dxchange crashes does not launch, you see the splash screen it disappears then nothing. I have uninstalled it, and reinstall several times. and changed screen resolution still doesn't work Computer system settings:...More
What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
Hello RL, I got an out-of-memory message plus 3DXchange stuck when I started a batch conversion of about 400 BVH files. The whole size of the BVH is 675MB, so far less than 1 Gb and 3DXchange runs to an out of memory....More
Import any OBJ with an item that can be made into a sub-prop. Make it into a sub-prop (note: do NOT make a sub prop out of a sub prop -- THAT *will* rotate correct). Either export as iProp or bring into iClone and try and rotate said sub-prop. It will fail. Note that the same procedure...More
Sorry for my poor english (Google traduction) I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More