99 issues found

1

Votes
Assigned
Taken from Case 173397
Reproduced in Support team by Rampa
--------...More
  •  2
  •  1934
Submitted by JohnRourke

0

Votes
Active
Just don't know where to post this. I use Cartoon Animator 5. On one of the tutorials it says you can use 3Dxchange to convert mixamo motions to Reallusion format. I looked everywhere to get 3Dxchange so I could do that only to find out I have to spend $500 on iclone, which I don't need, to...More
  •  0
  •  1909
Submitted by hobbit.house

0

Votes
Not a Bug
STEPS TO REPRODUCE
1. Import mixamo animation
2. import fbx dialofur box pop up....click ok...More
  •  2
  •  1900
Submitted by megaoutput

1

Votes
Not Reproducible
INSTALLED PRODUCT: iClone 3DXChange 7 Pipeline
INSTALLED VERSION: 7.61.3619
STEPS:...More
  •  3
  •  1897
Submitted by abbalamm

0

Votes
Released
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
  •  2
  •  1874
Submitted by studioweapon

0

Votes
Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
  •  4
  •  1861
Submitted by info_93_67

0

Votes
Active
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format.
Ideally I would like to be able to...More
  •  0
  •  1853
Submitted by unit23

0

Votes
Released
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
  •  3
  •  1844
Submitted by Matt GH

0

Votes
Not Reproducible
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
  •  2
  •  1814
Submitted by eternityblue

0

Votes
Released
I'm trying to import an fbx and convert it to non-human.
after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone.
I get this message: Export failed. Please check your access right to the folder and the disk space....More
  •  1
  •  1799
Submitted by yossigolan
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