182 issues found

0

Votes
Not a Bug
Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
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Submitted by jsvang

0

Votes
Released
I brought a character into 3DX7 and was surprised when the Non-Standard Character selector was grayed out. I imported the same file into Exchange 6 ( one of the last revisions) and was able to convert the character as expected. I Imported the character into Iclone7 and was able to use normally...More
  •  2
  •  1972
Bug
Submitted by paulg625

0

Votes
Active
will 3DX be updated for DAZ Genisis 9 figures...More
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  •  268
Submitted by kplatt

2

Votes
Active
3DXChange has become obsolete, too much time to smooth even a few thousand faces, system to check and choose the parts of the model that requires a single and repetitive selection, is not compatible with or does not see all the animations of FBX, for import of SKP files remained in the 2015...More
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Submitted by raggio22

0

Votes
Active
I just purchased 3DXChange 7 Pipeline and it is not installing correctly....More
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Bug
Submitted by nommosom

1

Votes
Active
Hello, I would like to make a request, the export to glb, as it is a popular open standard in VR and AR.
It would open many possibilities to those who work , VR/AR, and more having the importance that will have metaverse, in our day to day.
Thank you....More
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  •  554
Submitted by tuevision

0

Votes
Active
Hi i having some issue with 3DXchange and iclone , i don't know why , when i apply the character to iclone in 3dxchange, all the accessories and props are merged with the body in only one mesh and i am unable to make subprop. My Character is from Character creator and i brought it in maya to...More
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  •  560
Submitted by lorenzo44

0

Votes
Active
Why I export animation ONLY with 'not include mesh' option,but there is still a lot of empty nodes
(U can see the picture)
I expect the animation FBX Olny include bones and animation...More
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  •  573
Submitted by dluo

0

Votes
Closed
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More
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  •  624
Submitted by dluo

0

Votes
Not Reproducible
Hello.
I am having problems making the lips sync look real when I use the BMP and FV Visemes.
The shapes do not look real and so I thought I would edit my Character in Iclone 3DXChange 7.8 Pipeline....More
  •  1
  •  643
Submitted by subongo
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