53 issues found

2

Votes
Duplicate
3DXcange 6.51 crashes when opening skp-files from SketchUp_2016. It works fine with files from an older version of SketchUp: SketchUp 8...More
  •  3
  •  2438
Bug
Submitted by JPR_2013

0

Votes
Active
On some models the textures never show up on the models when they are imported into Unity from an 3dXchange export from Iclone. I have tracked this down to the fact that the diffuse textures are not present on the UV channel 0 or 1. We need the ability to examine all the textures prior to...More
  •  2
  •  1549
Submitted by grierson

0

Votes
Active
I am trying to load an FBX into IClone 6.52 3D Xchange. The file I am trying to load is from 3Ds Max, FBX 108000 ko + test 304000 ko. While in Xchange the program stops and gives me an error. 32gig of memory, 25% memory use. Do not know if this is a bug or I am doing something wrong.
Windows...More
  •  2
  •  1854
Bug
Submitted by patricemiranville

0

Votes
Closed
I have bought iClone 6, 3DXhange 6.51, Character Creator 1.5, CrazyTalk 8 and some contents with full iexport license. However, I discovered that I could not export any model to FBX made from character creator that have edited the shape of the face. All items shown in the tree are dark red...More
  •  2
  •  2394
Bug
Submitted by parvaning

1

Votes
Assigned
The following bug seems to apply only to CC meshes and a few G6 meshes (such as hair). I did not notice it with G3 or G5 meshes.
Here is how to reproduce the bug using only 3DXChange (i.e. without using any 3rd party software):
1. Load a CC character with clothing into 3DXChange (e.g. CC...More
  •  2
  •  4580
Bug
Submitted by Lord Ashes

0

Votes
Duplicate
I cannot import a DAZ Genesis 2 or 3 character into 3DXchange I am able to convert the character to non-standard fine, however, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically)....More
  •  1
  •  2740
Bug
Submitted by STENDL

0

Votes
Duplicate
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
  •  1
  •  2312
Bug
Submitted by kybax200

0

Votes
Active
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More
  •  1
  •  2308
Bug
Submitted by TimV

0

Votes
Closed
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
  •  1
  •  2216
Bug
Submitted by jkwenstad

0

Votes
Active
I have imported a CC Character (.iAvatar) to 3dXChange.
Then I have runned the autosmooth for the CC_base_body.
After this the body mesh was fully destroyed....More
  •  1
  •  2431
Bug
Submitted by Tesira
1 2 3456