I've seen similar jitter with mocap and the wrong body size preset so I think it's simply a matter of calibration when sending it over to iClone maybe both from CC3 and 3DXchange.
One individual believes that this happens when you change ready-made motions. If that is correct it may be a matter of frames being removed that isn't compatible with iClone's Native 60 FPS. If I adjust the speed in the motion preset, maybe it's taking out too many frames or the wrong sequence. This may be resolved in iClone 8, since you are working towards adding other Native Time base Rates 24, 30 etc. .
But this too doesn't make sense because it's only the legs that are effected.. So back to my original thought I'm thinking it's a joint calibration mismatch issue upon import. I've also tried disabling colliders on the character. It might be both an import issue and speed reduction issue -missing ideal frames.
Instead of having prebuilt animation, perhaps you should make it 100% compatible with procedural animation - a internal system that uses envelopes for movement.. that way it could be compatible with any frame rate & speed adjustment.
Animations could potentially be converted to envelopes and have almost instant auto clean method for jittery animations.
Smoothing frames didn't work for me so this is likely to do with joint/animation mismatch.
Who's Marc? lol
Rampa and I were experimenting and discovered that the raw file 01_Rude_walk in the puppet motion folder is to blame. If you slow the walk down you will see it clearly. I hope you can update it with a smoother walk cycle soon. You have the file already to test :) Was the "01_Rude walk" animation from Mixamo? is yes maybe it was provided to you at 10 or 15 frames.
Thanks for your help.
Feedback Tracker Admin
Thanks for your reply. We have seen this motion issue of the 01_Rude_Walk from Motion Puppet, and have already forwarded it to our content team to fix the issue.
Feedback Tracker Admin
Thanks for your feedback. This problem only occurs in the knees/legs, which is very strange. We anticipate that even if converting to different fps, it should be normal. Just recently, we tried to import the 24fps mixamo file into iClone, and the character's knees did not jitter. Please see the link: https://youtu.be/dJMMs9bI0KY
Can you transfer fbx (before converting to .rlmotion) to us for testing? Thank you for your help.
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