Exporting CC3+ Characters Crashes UE4.26.2 and UE4.25.4 via auto
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal 2. Import FBX file to Unreal 3. Shows that it can generates new materials initially then crashes
This happened ever since I started converting my characters from CC3 to CC3+ I also tried reducing the fbx complexity (convert to game base, not use auto lods, decrease image size, embedded materials) but nothing works.
I've been holding off using CC3+ characters for my game hoping the issues would be resolved by now but after a few months, this issue still comes up.
"UE-DynamicLocomotion" is the ue4 file name and a test file I use to import CC characters into.
I'll send you both the UE4 file I use as well as the FBX I'm trying to import to it right after this.