Votes
0
Product:
Character Creator 4
Version:
4.02
Status:
Active
Issue 8800
Edit Spring Partially working Please allow enabling of Spring Joints on extra arms, legs etc that didn't get included in HIK Characterization
I attached an video displaying that the spring effects are functional in the suction cups on the first arm set in front but not elsewhere because *by default* I don't have the option, why? All suction cups contain the same duplicated hand joints..

In the bone menu, when I click on "unused" handset bones on the second set of arms, then set to "used" then activate them as spring joints, they have no effect, even after grouping them in the front arms list -the spring effects that is working.

This is either a bug or wasn't considered. Yes it's odd that it will allow me to add functional spring effects on the duplicate hand joints on only the front arms, and the body area; esophagus, GI-Tract and Butt twist but not from the other limbs.

For this Creature base character, I'd like for customers to realize it's full potential. I will be making Native Body Physics textures that will help with the rubbery body effect but please give full access to any additional non-characterized bones for spring effects.
OS: Windows 10
Attachment:
  • adjust bones.jpg
  •  7
  •  433
Submitted byAscensi
1 2
COMMENTS (7)
Ascensi
Additionally, spring joints should be able to be used on Characterized joints such as neck bones and hands. I have spring joints on all other duplicated hand joints but I can't apply it to the main hands.
Ascensi
Here is a higher quality demonstration, only the front legs are showing spring effects working even though every suction cup/hand joint is grouped under the same effect. https://youtu.be/S9ktnDIZSAE

Here is my latest project file:
https://drive.google.com/file/d/1C2IdYxiAU_KdmXqzRiCYQZMe4YxADXse/view?usp=sharing

 I also can't get get GoZ to work with the facial profile editor.. when returning the updated model via goz or all etc it tells me that the facial profile editor has to be active and it already is each time I've tried. I've also reported that mirror expressions isn't available for Humanoids/HIK (guess it's in development?) 
And lastly i don't know why the breast bone flips when animations are added to it ,  this is the latest project so maybe if you've discovered the reason and fixed it that you could share the project with me if a bug fix for CC4 won't automatically fix it?  https://www.reallusion.com/FeedBackTracker/Issue/Urgent-HIK-Characters-not-correctly-being-converted-duplicate-joint-issue-confusing-CC4
1 2